import minecraftstuff as ms
import mcpi.minecraft as mmc
mc = mmc.Minecraft.create()
md = ms.MinecraftDrawing(mc)
shapeBlock = [
ms.ShapeBlock(0,0,0,35),
ms.ShapeBlock(0,0,1,35),
ms.ShapeBlock(1,0,2,35),
ms.ShapeBlock(1,0,1,35),
ms.ShapeBlock(1,0,0,35),
ms.ShapeBlock(1,0,-1,35),
ms.ShapeBlock(2,0,1,35),
ms.ShapeBlock(2,0,2,35),
ms.ShapeBlock(2,0,0,35),
ms.ShapeBlock(2,0,-1,35),
ms.ShapeBlock(3,0,1,35),
ms.ShapeBlock(3,0,0,35),
ms.ShapeBlock(3,0,-1,35)
]
pos = mc.player.getTilePos()#!玩家
pos.y = pos.y - 1
cloud = ms.MinecraftShape(mc, pos, shapeBlock)
lst = [0,0,0]
while 1:
pos = mc.player.getTilePos()#!玩家
pos.y = pos.y - 1
lst.insert(0,pos.z)
lst.insert(0,pos.y)
lst.insert(0,pos.x)
print(lst[0])
print(pos.x)
if lst[3] != lst[0] or lst[5] != lst[2] or lst[4] != lst[1]:
cloud.clear()
cloud = ms.MinecraftShape(mc, pos, shapeBlock)